

Our very own Francesco de Meo reviewed the latest Tales installment and praised its story, atmosphere, combat, and characters.
#Tales of arise mods mod
Tales of Arise PC players interested in this mod can download it from here.ĭeveloped by Bandai Namco, Tales of Arise was released for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S last week. Fixes the r.TemporalAA.Upsampling cvar, letting you enable it inside Engine.ini or the dev-console, to help slightly improve TAA's visuals.Can prevent the game from changing your post-process settings (chromatic aberration / vignette.) during cutscenes.Allows you to specify your own custom r.Shadow.MaxCSMResolution & r.ScreenPercentage cvars, without the game overwriting them in memory.Skips the launch intro logos automatically.Adds support for loading in loose, unpacked files without needing to pak them first (should be most useful for modders testing out their changes!).Dev-console will now also be unlocked automatically, so manually injecting other tools isn't required (if it doesn't work for you try editing your Input.ini file, search google for "Input.ini ConsoleKey" for more info).A proof-of-concept NPC draw distance modifier, should allow NPCs to stay visible for much further, hopefully without issues!.When editing a texture and looking at it in game, you may find that the image looks faded out/brighter than what you expected it to be, make sure to darken the image to actually get the in-game result to match more closely to what you wanted.Įither remove the mod files manually or use the uninstall.bat file. You only need to do this once after you load in the game since the highest LOD versions typically stay active.

To get the right injected textures to show up in the right place, you may have to get the game camera up close to the characters face so it loads in the highest LOD textures, which is what the injection tool mainly overrides. Then cut/copy the entire ReplacementTextures folder and place that in the same place where the exe or ShaderFixes folder is. If you want to use this with the hud mod, move the include statements from the d3dx.ini file and place them in the same spot in the d3dx.ini file that was for the hud mod. Include= ReplacementTextures\Dohalim\DohalimTextureOverride.ini Include = ReplacementTextures\Kisara\KisaraTextureOverride.ini Include = ReplacementTextures\Law\LawTextureOverride.ini Include = ReplacementTextures\Alphen\AlphenTextureOverride.ini Include = ReplacementTextures\Shionne\ShionneTextureOverride.ini Include = ReplacementTextures\Rinwell\RinwellTextureOverride.ini This is what the include statements initially look like: If you want to stop the tool doing any injection work on a certain character (and just have the textures go back to normal again) go into the d3dx.ini file, look for the include statements under “exclude_recursive = DISABLED*” and either comment out or remove the entire “include =**** “ line for the respective character that you want to return to normal.
#Tales of arise mods how to
How to disable texture replacement for certain characters:īy default I set it up to inject similar dds textures to the ones the engine expects internally though the final output is slightly different. Make sure the file name listed in ResourceReplaceTexture matches the name of the texture you want to inject in. (ex: ReplacementTextures\Alphen\AlphenTextureOverride.ini)Īnd change the ResourceReplaceTexture at the top from a.If you want to change it to inject a different image type (png, jpg), go into the character ini folder Edit the existing example texture or replace it with your own with the same name. Replacement textures are found in the ReplacementTextures folder, separated by a folder for each character.

